PARTICLE SYSTEMS, AI AND DESTRUCTIBLE ENVIROMENTS 2ND YEAR
ROLE
Programmer
DESCRIPTION
This is a 3 piece project consisting of creating a basic particle system, I made a snow like effect, creating a very basic form of AI in which I used behaviour trees to create an AI which follows the player within a certain range and to create a shooting gallery where different effects can happen depending on what you shot. Everything was made on unreal engine 4
PARTS OF THE PROJECT
Unfortunately not all of the project can be viewed here due to it not wanting to load but i will provide the project and whatever screenshots I have
All media I have used from other sources will be listed below and proper credit will be given to the creators, I do not own any of these sounds used:
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Test weapon sound: Quote from King Harkinian from legend of Zelda: Wand of Gamelon, Developed by Animation Media and Published by Phillips for the Phillips CD-I (October 10th, 1993)
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Current weapon sound: Pack a Punched bullet sound from Call of Duty: World at War from the DLC map Der Riese, Developed by Treyarch and Published by Activision Blizzard for Xbox 360, PlayStation 3 and PC (June 11th, 2009)
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Physics Level Music: Lake theme from Pokémon Diamond version and Pokémon Pearl version, Developed by Game Freak Inc. and published by Nintendo and The Pokémon Company for the Nintendo DS (September 28th, 2006)